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CONJURE VOLLEY

5th-level conjuration
Casting Time: 1 Action
Range: 150 Feet
Components: V, S, M (One Piece Of Ammunition Or One Thrown Weapon)
Duration: Instantaneous
Usable By: Ranger

  You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw.
  
  A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.

Players Handbook, page: 226